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While Phantom Pain’s thoughtfully structured sandboxes provided the freedom to sneak by smaller outposts on my way to my primary objective, I rarely did. Resource management is, in fact, the blood coursing through the veins of this open world, giving its many interconnected infiltration spaces their reason to be. The door swings both ways too: just as those back-end decisions become tangible boons in the field, the choices I make during a mission have ramifications for the resource crunch at home as well. Granted, re-assigning newly conscripted soldiers across different branches of my base sounds about as sexy as balancing my checkbook, but when, for instance, my R&D team threw me a newly modified version of my favorite assault rifle, or when re-routing personnel into support and logistics led to me gaining access to off-map artillery bombardment, I was glad I took the time to sweat the details. The breadth of options to choose from and decisions to make isn’t the most impressive thing though - it’s the fact that all of it has a relevant, meaningful impact when you head out onto the field. You’ll need to keenly assign new recruits to an arm of your infrastructure suited to their talents, send well-rounded combat groups out on side contracts to keep money coming in, and direct research efforts much like you would in an X-COM campaign. There's an outrageous number of guns, gadgets, and abilities to unlock for yourself, and for the vehicles and sidekicks you’ll employ throughout the story campaign - and many require you to meet several criteria to snag them.
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Not only does this create a lot of tense, sweet-looking movie moments, but it gives you the freedom to take calculated risks with room for exciting mistakes.Īnd as it turns out, it takes a whole lot of money, manpower, and materials to run a successful private military corporation.
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If someone spots you, you get a few seconds of slow motion (called Reflex Time) to take them down silently and prevent a full combat alert. The transition between careful stealth and going loud is a lot more organic than in any previous MGS, and getting aggressive never feels “wrong” the way it often does in stealth games.
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More importantly though, you’re free to solve those puzzles your own way because of how flexible Phantom Pain’s core gameplay is. The number of different factors to consider makes every bad situation you find yourself in a fun puzzle to solve. Since I didn’t destroy all of the transmitters, reinforcements from nearby outposts came to complicate things at the end. Then there was the comms equipment, which I messed up on. I also knew that I needed a closer extraction point, so I sought out that anti-air radar to open one up. While I knew I wouldn’t have the cover of night, I was also fairly certain I wouldn’t have fog, a sandstorm, or even a little rain to make my footsteps harder to hear, because my intelligence team back at my base forecasted the weather in advance. Phantom Pain’s day/night cycle and dynamic weather played a big role in my decision to pull the trigger on that C4. Let’s take another look at my daring prisoner rescue for instance.

But what initially appeared to be an overly dense tangle of features to fiddle with instead unraveled into a well integrated set of meaningful gameplay systems that provided me with a wealth of interesting decisions to make. It’s almost too much, especially given the relative linearity of previous Metal Gears.

Right from the moment you’re told to get on your horse and explore the Afghan countryside, Phantom Pain feels intimidating, almost overwhelming in terms of the freedom its open world affords and the number of concepts it expects you to grasp. It is, unquestionably, my favorite Metal Gear to play, though I do wish its story delivered as many memorable moments as its sandbox empowered me to create for myself.The number of different factors to consider makes every bad situation you find yourself in a fun puzzle to solve. The rest of it, from the time of day I chose to approach to crippling the base’s ability to deal with an aerial assault was a testament to how perfectly all the pieces of Phantom Pain’s gameplay fit together. My mission was simply to get that prisoner out alive. That’s Metal Gear Solid V: The Phantom Pain almost all the time, and what’s truly incredible is that none of this escape was scripted or directed.
